Reference

Glossary

Definitions for terms used across the moderator and online rules.

Game Flow

Dawn
The transition from night to day: night feedback and death reveals are shown before discussion begins.
Day Phase
The discussion, nomination, and trial period. Players talk freely, nominate suspects, and vote on lynchings.
Discussion Timer
The day-phase countdown. Online, it keeps running through trials and resumes on acquittals; if it expires during a trial, the game skips to night with no vote.
Dusk
The transition from day to night: the lynch result is shown, followed by any cascade deaths.
Ghost Prediction
Dead players guessing which faction will win, made during the game. Online only.
Introduction
An optional Day 1 phase before the first night, configurable per game. Moderator mode: each alive player gets 20 seconds to introduce themselves in random order. Online mode: a short open day chat for everyone before Night 1 begins.
Lynch
A daytime execution carried out after a guilty trial verdict. The lynched player dies and the game moves to night.
Night Phase
The phase where roles take their secret actions. In moderator mode, the moderator calls roles in wake order. Online, all players pick their targets independently at night.
Nomination
Putting an alive player up for trial during the day. If the nomination stands, the accused defends themselves and the town votes on a lynch.
Skip Day
End the day without a lynch and move straight to night. Online: a majority of active alive players vote to skip. Moderator: the moderator decides.
Trial
The period after a nomination passes, where the accused defends themselves before the town votes guilty, innocent, or abstain.
Verdict
Guilty / innocent / abstain vote cast during a trial. A guilty majority results in a lynch; otherwise the day continues.

Roles & Teams

Cascade
Chain deaths triggered when a cult leader dies. All converted cultists die with them (configurable per game).
Conversion
The cult leader recruiting a player at night. Converted players lose their previous role, become a Cultist, and join the cult night chat.
Corruption
A Witch effect that returns false info to investigators (Cop, Watcher, Inquisitor, Consigliere) when the Witch corrupts their target.
Counter-role
A role that mirrors another's flavor for online ambiguity (e.g. Warden / Kidnapper, Mafioso / Vigilante share feedback flavors).
Faction
Your win bucket: Town, Mafia, Neutral, or Cult. All members of the winning faction share the victory.
Mason Group
Masons (and the Infiltrator) wake together at night to see who else is on their team. They don't have a night action - the wake-up is the action.
Mayor Reveal
The Mayor publicly reveals their role during the day. After revealing, their vote weight increases and their name turns town-green on every screen.
Role Reveal
The start-of-game ceremony where each player learns their assigned role privately - either by passing the moderator's phone, or on their own device in Online mode.
Silenced
A player who cannot speak that day, marked with a badge. Caused by the Blackmailer at night.
Wake Order
The fixed sequence the moderator calls roles at night. Teams (Mafia, Cult, Masons) wake together; everyone else wakes individually.

Win Conditions

Co-winner
A role that wins alongside the main faction by fulfilling its own goal: Witch (when Town loses), Jester (when lynched), Executioner (target lynched), Survivor (still alive).
Dominance
A faction wins when it's the only faction remaining with the ability to kill - all opposing killers are eliminated.
Parity
A faction reaches a numerical threshold (Mafia equal to Town, or Cult outnumbers everyone else) for an early win. Only applies when no Neutral Killers are alive.
Stalemate
Online mode only. If three consecutive nights pass with no deaths or conversions, the game ends and the faction with the most members wins.
Win Priority
The tiebreaker order when only two players remain alive. The player with the higher priority wins; if both are zero, the game is a draw.

Targeting & Actions

Action Priority
The order night actions resolve in: roleblocks first, then protections, then kills, then investigations. Determines which actions cancel which.
Jail
The Warden or Kidnapper holding a player for the night - they can't act, can't be killed, and can't be visited. Both jailer and prisoner are immune to other night actions. Online, the two share an anonymous night chat.
Roleblock
Preventing a player from acting that night. Caused by Escort or Seducer; the blocked role's action is silently dropped.
Visit
Any night action that targets another player counts as a visit. Watcher uses visit info; framing and tracking effects revolve around who visited whom.
Wake-only Night
Moderator mode only. A night where a role observes but cannot act - used for Mafia on Night 1, where teammates see each other but no kill happens. The Cop can also be set to skip Night 1 (configurable). Online mode treats Night 1 as a full action night for everyone.

Modes

Disconnect Timeout
Online only. If a player loses connection mid-game they have 60 seconds to reconnect; otherwise they are auto-eliminated and any pending night actions are skipped.
Moderator Mode
In-person play where one person runs the game from the app. Players don't use devices; the moderator calls roles and announces outcomes.
Online Mode
Play with people anywhere in the world from your own device. The app handles wake order, action resolution, and win checks, and provides team and trial chats with optional push-to-talk voice - no moderator needed.
Private Game
An online lobby joined by code or invite link only. The host has full control over the role pool and game settings, and can enable push-to-talk voice.
Public Game
An online lobby that anyone can browse and join from the game list. Public games have a fixed role pool and limited setting overrides.
Push-to-Talk (PTT)
Optional voice channel in private online games. Hold a button to speak; the server broadcasts your voice to the appropriate channel (day, trial, or team).
Quickplay
One-tap matchmaking that drops you straight into an available public game (or creates one if none exist).
Team Chat
Online team-only chat used by Mafia at night and by the Cult at night. Hidden from outsiders, lets teammates coordinate kills and conversions.
Trial Chat
Online chat during a trial, separate from main discussion. The accused defends themselves here while everyone else watches and casts a verdict.